this post was submitted on 18 Feb 2024
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It was always a great game IMO, nothing fundamentally changed about it. But I also understand what you mean. I bounced off it once or twice because the combat system is very, very different and I wasn’t sure I was getting it. Didn’t quite find a flow.
Eventually I just sat down and beat it, because it’s actually not a very long game. Like 5 to 7 hours. And the story/music/art is just unbelievable.
You don’t need to get great at the combat. Just kind of learn what builds work for you and be a little flexible when they’re not working.
Cool, thanks for the write up. Maybe I'll install it and give it another try. I have tried it a couple of times and it has been quite a while since my last attempt. It definitely was the combat system I had difficulty with.
If you’re like me, just get over your pride and play on the easiest difficulty/use whatever cheese is effective. It’s a beautiful game worth experiencing and if it requires you to completely leapfrog the combat then so be it.
I wish I had done this for each of Supergiant's games before Hades. They've always had the writing, voice acting, music, and the aesthetic in particular down pat, but I feel it took them a while to get to solid gameplay.
Bastion clicked immediately for me. Pyre is an oddball (hyuk hyuk) but I actually did find a good rhythm there and fell in love with it. I replayed it a year or so ago on True Nightwing mode and it was incredible. They’re just so good at making defeat a part of the game and it makes the stakes feel way more real. I’d spend sometimes 15min before a match planning my team and talismans and have these absolute nail biter matches. I got so emotionally invested in it lol