this post was submitted on 16 Nov 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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Ko-Fi Liberapay
Ko-fi Liberapay

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Hi,

I recently built a new gaming computer and have been contemplating about the OS.

I prefer to move away from windows given obvious reasons and do like using Linux, but my experience with my steam deck has taught me that pirating games in Linux is hit or miss.

I played around with windows LTSC and honestly, seems like windows without the bloatware.

So question is, how is game pirating on Linux (in a desktop, not steam deck).

Is it as smooth as windows or should I just say fuck it and accept that my gaming computer has to stay windows for another generation?

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[–] [email protected] 26 points 7 hours ago (2 children)

In my experience, there is nearly no difference between windows and linux when it comes to piracy. There are a few games that linux can't run (anticheat), but generally that shouldn't be an issue for games that you would typically pirate. Linux does have a standard learning curve though, and you'll need to get familiar with Lutris or some other Wine prefix manager to manage your games. If you're dedicated to moving to linux, game piracy should not be a deciding factor.

[–] [email protected] 2 points 1 hour ago

Also you can run them in a container or a sandbox so a plus for linux

[–] [email protected] 2 points 5 hours ago (2 children)

So I tried to get a couple games working on my steam deck that didn’t work at all. I do remember trying to run thing with wine, but just gave up and installed the game on a windows computer.

So would I just google Lutris and go from there?

[–] [email protected] 2 points 4 hours ago

The steam deck is kinda inconvenient when any level of tinkering is required due to switching between game and desktop mode and the input if you dont attach a keyboard and mouse. Non-deck distros lose the quick settings which I really like.

Try bottles too. you may or may not find it easier than lutris. I find the dependencies easier to install. After checking if anyone has already documented what dependencies are needed (directx, dotnet, etc.), I usually start with the default wine bottles uses, then try wine-ge and tkg at least before giving up. I have yet to find a game that cant be made to work but other software can be very finicky especially once dotnet is involved.

[–] [email protected] 1 points 5 hours ago* (last edited 5 hours ago) (1 children)

I'm not sure what a good written guide for manually running linux games is off the top of my head, but generally yeah you install Lutris, install the latest Proton-GE version through e.g. ProtonUp-QT, create a game entry in Lutris with a "Prefix" location dedicated to your wine prefix, pick Proton-GE as the runner, copy the game into the generated prefix, target the normal EXE, and launch it. Sometimes if a game isn't launching you'll need to use "winetricks" to install vcrun2022 and dotnet48 dependencies into the wine prefix, since each Wine prefix is sort of like a copy of windows, and windows has a handful of dependencies that games sometimes rely on. I've heard you can also just add the game as a "non-steam game" to steam, but I've not bothered as Lutris gives more control. Again I can't vouch for any specific guides, but the keywords from this post should help target a general direction to move in.

[–] [email protected] 1 points 1 hour ago

That's way too much work than simply installing fucking windows and be done