Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
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The more I play this game the more I wish for a multiplayer version.
Yeah, unfortunately it's just not really feasible to add. The whole game is designed around one player and lots of things would break or not play well, and that's before the trouble of adding networking code.
Mangband is a realtime multiplayer modification of Angband that forced turns every N amount of time, and while it is playable, yeah, I don't think that straight multiplayer conversions of traditional roguelikes work well.
Someone who wanted to try to do a "multiplayer traditional roguelikes" ' would probably need to make a number of game design changes at a pretty fundamental level to make the thing work well. Really a new game.
There are some multiplayer roguelites out there:
https://old.reddit.com/r/roguelikes/comments/auzail/best_coop_multiplayer_roguelikes/
That might kinda be something that the parent poster would be interested in.
Yeah Mangband is a good example of why I don't think this would work for Shattered.
If there's ever any sort of mutliplayer it would probably be more minimal or asymmetric, such as two players playing separate games of the same dungeon, but are able to pass items to each other.