this post was submitted on 14 Nov 2024
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Because Rook's worth it.

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[โ€“] [email protected] 4 points 16 hours ago (2 children)

Is the combat like in DA1? With pause and "programmable" companions? I don't watch/read reviews et al, hence the question ๐Ÿ˜

[โ€“] [email protected] 3 points 14 hours ago (1 children)

its skill and timing based this time. dodging, jump attacks, parrying, etc. ultimates also are here.

its quite fun. companion moves are not automatic anymore and you can set certain combos to detonate. and unlike DA:I, companions can't go down.

skill trees are awesome and I'm looking forward to trying different builds with each class.

the only downside is that enemies always target Rook. even with companions that can taunt, those taunts must be physically used by you and aren't automatic.

it makes a mage pretty hard when starting out, but super powerful mid to late game.

[โ€“] [email protected] 2 points 7 hours ago (2 children)

Thanks for the details, but that sounds... Generic. I really hoped for it to have them pimping up the programmable combat. But i see why that might not be as commercially successful as it's probably more niche.

I'll try that one with a different expectation then. Thanks again.

[โ€“] [email protected] 2 points 6 hours ago

It was reminding me of an evolution on Andromeda's combat, actually plays well, went in not a huge fan of that change (da:o is still my favourite of the series) but after how dumb as fuck the companion AI was in inquisition (I always play sword and board, unless I micromanaged people in inquisition they'd all be dead during dragon fights), but ended up really enjoying it, between that and the sphere grid skill tree, there's some decent stuff to work with.

[โ€“] [email protected] 1 points 6 hours ago

if it doesn't sound like your cup of tea, you don't have to force yourself to play.

play what you like.

[โ€“] [email protected] 1 points 15 hours ago

No, it's pretty mid action combat.