this post was submitted on 28 Oct 2024
42 points (90.4% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

54577 readers
186 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 1 year ago
MODERATORS
42
What is oalinst.exe? (lemmy.dbzer0.com)
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

I see it sometimes when I download games and I usually avoid it but I want to play the game online so I want to know if its a genuine concern. Couldn't find anyone else talking about it on here :P

EDIT: Thanks for the info everyone! Makes much more sense now.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 10 points 2 weeks ago

OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener.