Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
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- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
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Potion of storm clouds or aqua brew... Both made from levitation potion.
You can put thrown weapons in an alchemy pot to make liquid metal, then put liquid metal in to make telekinetic grab spells.
A couple of swiftthistle plants should let you walk on the trap, pick up the armor, then get around a corner before the trap goes off.
Used to be able to use disarming stones but Evan hated bomb ID so bad he fucked other things up to "fix" it.
The Disarming nerf was disappointing, but there's still Flock which is just as effective over a larger area.
I just wish Evan had changed the glyph for Detect Magic because I've gotten bit by that mistake once or twice already.
Flock helps with gripping/flashing trap rooms?
No, those re-arm, unfortunately. :-/