this post was submitted on 11 Oct 2024
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Yeah, but this particular language is a feature of the game engine. It's its own thing called GDScript.
Oh, I didn't know that, neat. Then there's no space for nit-picking
Godot is neat. There is C# support as well if you find that easier, but coming from Unreal, it's night and day. I know Unreal has so much more features, but for a hobbyist like me, Godot is much better. It's just this small executable, and you have everything you need to get creative.