this post was submitted on 11 Oct 2024
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[–] [email protected] 20 points 1 month ago (3 children)

When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time. A consumer gets engaged in a property, they might spend 10,20,30,50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high. But it is a great model and I think it represents a substantially better future for the industry.

I was reminded of this. They would if they could. I am glad i am not living in that timeline.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

I am glad i am not living in that timeline.

Yet

[–] [email protected] 2 points 1 month ago

Wait. They did this?!

[–] [email protected] 14 points 1 month ago

When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you’re really not very price sensitive at that point in time

Forgot how evil that was. God, if i was 6 hours in, and they asked me a dollar to reload, i'd uninstall the game, and go play some minecraft or something.