this post was submitted on 10 Oct 2024
45 points (84.6% liked)

Programming

17183 readers
333 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities [email protected]



founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 22 points 6 days ago (3 children)

Thanks. I hate it.

I'm going to spend this thread agreeing with Rust fans, and I hate that the most. (I love you all, really, but you're fun to try to wind up.)

OOP sucks because Inheritance sucks. This person's brief non-shitty experience doesn't change that.

Languages built around OOP suck where they use inheritance instead of interfaces.

Inheritance is isn't always a terrible choice. But it is a terrible choice often enough that we need to warn the next generation.

[–] [email protected] 13 points 6 days ago (1 children)

Inheritance is isn’t always a terrible choice. But it is a terrible choice often enough that we need to warn the next generation.

But also, when it is not a terrible choice for a problem it is often not the best choice or at the very least equally good as other options that work in vastly more cases.

[–] [email protected] 6 points 6 days ago

ultra rare I've successfully inherited a concrete class, rarely an abstract one and 99% just impl an interface.

[–] [email protected] 17 points 6 days ago (3 children)

If we’re looking at it from a Rust angle anyway, I think there’s a second reason that OOP often becomes messy, but less so in Rust: Unlimited interior mutability. Rust’s borrow checker may be annoying at times, but it forces you to think about ownership and prevents you from stuffing statefulness where it shouldn’t be.

[–] [email protected] 1 points 5 days ago (2 children)

Is there any reason an OO language couldn't have a borrow checker? Sure, it would be wildly more complex to implement but I don't see how it's impossible.

[–] [email protected] 2 points 4 days ago (1 children)

OO languages typically use garbage collector. The main purpose of the borrow checker is to resolve the ambiguity of who is responsible for deallocating the data.

In GC languages, there’s usually no such ambiguity. The GC takes care of it.

[–] [email protected] 3 points 4 days ago
[–] [email protected] 1 points 4 days ago

I would argue that rust has a very strong OO feature set (it just lacks inheritance which is the worst OO feature IMO). It is not seen as an OOP language as it also has a very strong functional and procedural feature set as well and does not favor one over the other letting you code in any style that best fits the problem you have.

So I would not say OO and a borrow checker are impossible or even hard. What makes less sense is a GC and the borrow checker. Though there are some use cases for having a GC for a subset of a program.

[–] [email protected] 4 points 6 days ago

Rust’s borrow checker may be annoying at times, but it forces you to think about ownership and prevents you from stuffing statefulness where it shouldn’t be.

That does sound pretty cool.

[–] [email protected] 11 points 6 days ago (2 children)

To be fair, that's an issue in almost every imperative language and even some functional languages. Rust, C, and C++ are the only imperative languages I know of that make a serious effort to restrict mutability.

[–] [email protected] 3 points 5 days ago

I also love this. I don't why but gc languages feel so incomplete to me. I like to know where the data is that I have. In c/c++ I know if I am passing data or pointer, in rust I know if it's a reference or the data itself. Idk, allows me to think better

[–] [email protected] 5 points 6 days ago (1 children)

How do C and C++ try to restrict mutability?

[–] [email protected] 13 points 6 days ago

That's a take I can agree with. My experience is that composition solves much of what inheritance is intended to solve and ends up being a more maintainable solution a majority of the time.