this post was submitted on 25 Jan 2024
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Gaming

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[–] [email protected] 0 points 9 months ago (11 children)

To be fair, game devs did the hackiest shit to deal with the constraints of the time. They did things that no programmer would do today because they're bad practices when you're not worried about tiny amounts of RAM or storage.

[–] [email protected] 0 points 9 months ago (7 children)

I love watching videos about old game systems programming. The gymnastics you had to do to code, like, super Mario, just to show more than 3 colors is really interesting.

[–] [email protected] 0 points 9 months ago (5 children)

People who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We've removed entire classes of bugs by using "bloated" languages and tools.

[–] [email protected] 0 points 9 months ago (1 children)

But we introduce entirely new classes at the same time.

A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.

[–] [email protected] 0 points 9 months ago (1 children)

Not really. We have more bugs because there are more lines of code.

[–] [email protected] 0 points 9 months ago (1 children)
[–] [email protected] 0 points 9 months ago (1 children)

DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!

[–] [email protected] 0 points 9 months ago

I vaguely remember this. What is it from again?

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