this post was submitted on 04 Oct 2024
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[–] [email protected] -1 points 1 month ago (1 children)
[–] [email protected] 15 points 1 month ago (1 children)
[–] [email protected] -2 points 1 month ago (2 children)

Honestly it wasn't bad but it wasn't great. For the period in which it was released it was graphically meh, the combat was shit, the exploration was meh minus with copy pasta generic boring cave, enemies and boring ass loot, the NPC were dumb as rocks, the questing was about being the dog in a game of fetch, the RPGing was on rail, the storyline was... Wait there was storyline? Oh yeah, you're the one, go kill a dragon for some reason. Eh, sure whatev' and the writing was... Well... Nothing to write about. :D

And of course, if was full of bugs and glitches and unfinishable quest that borks your save as one can expect from Bethesda.

[–] [email protected] 1 points 1 month ago

Are there any games of that scope that do it better? I mean games like souls aren't really RPGs in the same sense. I've tried a few other similar games but they tend to have similar issues so I guess that's just the limitations of the industry. I don't think we're gonna get intelligent NPCs with interesting things to say, until ai helps with that.

There are plenty of fantasy games that are great and better. But I like that whole first person, with more current gen graphics and feel. I don't think many of those exist for consoles

[–] [email protected] 5 points 1 month ago

For the period in which it was released it was graphically meh, the combat was shit, the exploration was meh minus with copy pasta generic boring cave, enemies and boring ass loot, the NPC were dumb as rocks, the questing was about being the dog in a game of fetch, the RPGing was on rail, the storyline was... Wait there was storyline?

Every word of this applies to every major Bethesda release since Morrowind. Starfield, Fallout, Elder Scrolls, they're all the same half-baked game with an empty and oversized sandbox, just with a different aesthetic.