World News
A community for discussing events around the World
Rules:
-
Rule 1: posts have the following requirements:
- Post news articles only
- Video links are NOT articles and will be removed.
- Title must match the article headline
- Not United States Internal News
- Recent (Past 30 Days)
- Screenshots/links to other social media sites (Twitter/X/Facebook/Youtube/reddit, etc.) are explicitly forbidden, as are link shorteners.
-
Rule 2: Do not copy the entire article into your post. The key points in 1-2 paragraphs is allowed (even encouraged!), but large segments of articles posted in the body will result in the post being removed. If you have to stop and think "Is this fair use?", it probably isn't. Archive links, especially the ones created on link submission, are absolutely allowed but those that avoid paywalls are not.
-
Rule 3: Opinions articles, or Articles based on misinformation/propaganda may be removed. Sources that have a Low or Very Low factual reporting rating or MBFC Credibility Rating may be removed.
-
Rule 4: Posts or comments that are homophobic, transphobic, racist, sexist, anti-religious, or ableist will be removed. “Ironic” prejudice is just prejudiced.
-
Posts and comments must abide by the lemmy.world terms of service UPDATED AS OF 10/19
-
Rule 5: Keep it civil. It's OK to say the subject of an article is behaving like a (pejorative, pejorative). It's NOT OK to say another USER is (pejorative). Strong language is fine, just not directed at other members. Engage in good-faith and with respect! This includes accusing another user of being a bot or paid actor. Trolling is uncivil and is grounds for removal and/or a community ban.
Similarly, if you see posts along these lines, do not engage. Report them, block them, and live a happier life than they do. We see too many slapfights that boil down to "Mom! He's bugging me!" and "I'm not touching you!" Going forward, slapfights will result in removed comments and temp bans to cool off.
-
Rule 6: Memes, spam, other low effort posting, reposts, misinformation, advocating violence, off-topic, trolling, offensive, regarding the moderators or meta in content may be removed at any time.
-
Rule 7: We didn't USED to need a rule about how many posts one could make in a day, then someone posted NINETEEN articles in a single day. Not comments, FULL ARTICLES. If you're posting more than say, 10 or so, consider going outside and touching grass. We reserve the right to limit over-posting so a single user does not dominate the front page.
We ask that the users report any comment or post that violate the rules, to use critical thinking when reading, posting or commenting. Users that post off-topic spam, advocate violence, have multiple comments or posts removed, weaponize reports or violate the code of conduct will be banned.
All posts and comments will be reviewed on a case-by-case basis. This means that some content that violates the rules may be allowed, while other content that does not violate the rules may be removed. The moderators retain the right to remove any content and ban users.
Lemmy World Partners
News [email protected]
Politics [email protected]
World Politics [email protected]
Recommendations
For Firefox users, there is media bias / propaganda / fact check plugin.
https://addons.mozilla.org/en-US/firefox/addon/media-bias-fact-check/
- Consider including the article’s mediabiasfactcheck.com/ link
view the rest of the comments
That's a terrible take: It implies that if you see something that you consider evil, you attribute it to choice, whereas the opposite is generally the case -- once individuals have waded through layers of shit conditioning they are able to make choices that are actually attributable to them and not to society, upbringing, etc, and they very much do not choose evil. They might choose things that are inconvenient to others, or short-sighted, or unwise, but evil? That's not just a different ballpark that's a different game:
As a mark is not set up for the sake of missing the aim, so neither does the nature of evil exist in the world.
In other words: Noone, willingly, chooses imperfection. Minds, life, that would do so, would use its degrees of freedoms like that, would long have went the way of the dodo.
I'll ignore the first half of this reply because we won't agree. Not every choice is a conscious decision in my eyes, but the vast majority are.
As for the second half, believing that bad actors would be weeded out based on the principle of free will is naive. Consider game theory. Two people have something to gain from cooperation, but more to gain from defecting. Meanwhile, the other gains nothing or very little. That simple thought experiment incentivizes bad actions from time to time. You have more to gain by acting selfishly.
Now blow up the experiment. You vs the world and reputation is introduced. Someone with a perfect cooperation rate is flawed. They offer nothing but blind trust and can be taken advantage of. The opposite also displayed. Someone who makes selfish decisions all the time offers nothing but blind distrust. You're left to choose which people to interact with that are somewhere along the middle of the reputation gradient. Those that are 70% or lower seem unpredictable or untrustworthy so many choose to interact with people on the higher end of the reputation spectrum when available and reflect that in their own decision making. You can't always choose who to interact with, so eventually you'll have to interact with a bad actor. You'll get burned by making a cooperative choice and they will benefit from it. In turn, ensuring that they will survive natural selection.
The optimal strategy, in theory and practice, for the iterated prisoner's dilemma (unknown or infinite amounts of iterations) is some version of tit for tat, details depending on the exact rules (such as low information reliability needing increased forgiveness). The strategy involves punishing the other player for defecting but it will never defect first so two tit-for-tat players will play 100% cooperatively and the knives stay where they belong, behind their backs. Holistically speaking choosing to punish is not bad because it incentivise the other player to play cooperatively, leading to overall greater results for both.
Evolutionarily speaking: If cooperation did not give advantages, why the fuck did we become a social species? Going for anti-cooperative strategies only ever makes sense in zero-sum games and practically nothing in life is.
That's capitalist propaganda with no basis in game theory.
Oh my sweet summer child.
In game theory cooperation does give advantages.
Both co-op: +1/+1 Both defect: 0/0 Defect/co-op: +3/0
That's just one interaction. When you expand the experiment, predictability becomes a positive trait and risk is avoided. So by more often choosing cooperation, you become more predictable, avoid the risk of not gaining any points through mutual defection, and more people are likely to interact with you. More interactions=higher potential for points. When you adjust the rules of the game to not define a set number of interactions with each player and you can choose the frequency of interactions with bad reputation players, cooperating is naturally selected for. Conversely, as the pool gets collectively nicer, defection will net more benefits and the pendulum will start to slowly swing the other way.
Then being nasty wins out, no matter the length of the game as long as it's known (or at least an upper bound is known) But that's not the case in practice so it's irrelevant which is why I specified (yes I mentioned it) infinite or unknown amount of iterations.
That mark. That thing we consider good. The innate sense, what pretty much everyone agrees on. It is there because our ancestors were successful because all that game theory stuff happens to apply. If it didn't, then we would consider defecting good, not, to sum it up neatly, "never start a fight but always end it".