this post was submitted on 30 Sep 2024
89 points (73.8% liked)

Showerthoughts

29698 readers
998 users here now

A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. A showerthought should offer a unique perspective on an ordinary part of life.

Rules

  1. All posts must be showerthoughts
  2. The entire showerthought must be in the title
  3. Avoid politics
    1. NEW RULE as of 5 Nov 2024, trying it out
    2. Political posts often end up being circle jerks (not offering unique perspective) or enflaming (too much work for mods).
    3. Try c/politicaldiscussion, volunteer as a mod here, or start your own community.
  4. Posts must be original/unique
  5. Adhere to Lemmy's Code of Conduct-----

founded 1 year ago
MODERATORS
 

One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don't like shooting, but love teamwork would finally be represented (yes, I'm speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we'd better be careful of if that's a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior's Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone's roles.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 month ago

and continuing my thought, overwatch was literally what you wanted in them first years. But it turned out that the main game group was not interested in playing for healers or tanks without damage, and as a result, the bias in choosing these roles was more than 3 times. This increased the waiting time in the queue quite a lot. As a result, everything returned to the option where each role can cause damage.