this post was submitted on 27 Sep 2024
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[–] [email protected] 88 points 1 month ago* (last edited 1 month ago) (27 children)

Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.

EDIT: Here's the game because my reply is getting harder to spot below - https://store.steampowered.com/app/2792160/SnowDown/ - It's a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.

[–] [email protected] 7 points 1 month ago* (last edited 1 month ago) (4 children)

What's your game? Niche games are awesome. And if you made it with Godot I'm definitely interested.

[–] [email protected] 15 points 1 month ago (2 children)

Here's my game: https://store.steampowered.com/app/2792160/SnowDown/

It's a little action party game you can play with phones as controllers (similar to how you'd host a Jackbox game). And yes I did make it with Godot!

[–] [email protected] 1 points 1 month ago (1 children)

Add twitch integration. Viral success overnight

[–] [email protected] 1 points 1 month ago

Unfortunately I've found that the latency over streaming makes the game less fun to play than when joining locally (or over a faster video call service like Discord), but for my next game I'm designing it to be more streaming-friendly so I'll definitely be looking at building an integration then.

[–] [email protected] 8 points 1 month ago

This looks perfect for office downtime with the team on slow days

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