this post was submitted on 23 Sep 2024
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[–] [email protected] 52 points 3 weeks ago (11 children)

If you follow the rulebook over the rule of cool, you're doing it wrong.

[–] [email protected] 29 points 3 weeks ago (6 children)

rule of cool to me means you bend the rules to make the players feel badass, it usually doesn't mean you disregard the rules completely and do whatever you want. At that point just run a systemless narrative storytelling game.

As for polymorph turning someone into an object, there is a spell that does exactly that: true polymorph.

I am by no means a rules absolutist, some of the best moments I've had in games were certainly not RAW, but from experience it feels really shitty to allow individual players to do things that their abilities specifically don't allow, because often that overshadows other players that either specialized into some abilities that are now obsolete, or might've had creative alternative approaches to the problem

[–] [email protected] 3 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

narrative storytelling game

Isn't that what dnd is?

edit: I mean it is a game with a system, which itself allows parts of the system to be bypassed to pave way for the storytelling, which is the point of the game ,no?

[–] [email protected] 12 points 3 weeks ago (1 children)

Well...how about the whole quote?

Systemless narrative storytelling game

Emphasis by me...

[–] [email protected] 2 points 3 weeks ago

Or at any rate, a system more open to this kind of thing. GURPS or OpenD6 are much more narrative and rules light.

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