this post was submitted on 19 Sep 2024
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I think their point is that a 200gb text file is a wild size usage for a crash log, and there's probably accidentally some binary data in that log. There's no way a crash log can exceed 2x the size of the game binary itself.
Binary data is almost always more compact than text data
Could be a bug in their crash handler, just like, infinitely looping and printing something over and over.