this post was submitted on 07 Sep 2024
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Pixel Dungeon

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

I've got a really fun run going here, with a blooming staff of Blast Wave and platemail of camouflage. Normally those enchantments are not the best, but the combination of knockback, creating grass, and Invisibility when trampling is both tactically amazing and enormous fun.

But which ring should I use? I can't seem to decide.

I have some SoU's, so whatever ring I use, I'll probably upgrade it to +3.

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[–] [email protected] 0 points 2 months ago (1 children)
[–] [email protected] 0 points 2 months ago (1 children)

Also drop the rat skull before going into demon halls... The only rare spawns are acidic scorpios and they are brutal

[–] [email protected] 0 points 2 months ago (1 children)

Oh wow, yeah, thanks for the tip.

[–] [email protected] 0 points 2 months ago (1 children)

Fyi there's not much reason to keep a +10 alchemy kit equipped, especially with that much energy already. At +10 it is immediately available when equipped, so the only benefit to keeping it on is to passively build energy. I would run chains and 2 rings and just keep the kit on my inventory until I needed to make something.

[–] [email protected] 0 points 2 months ago

Wow. It never ceases to amaze me that there is always something new to learn about this game.