this post was submitted on 29 Aug 2024
55 points (93.7% liked)
Gaming
2488 readers
178 users here now
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
- No NSFW content
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I feel there is absolutely a space for games that push boundaries at a higher price point. Games that push a, frankly, ridiculous level of graphics fidelity, games that have a genuine branching narrative on a demanding scale, games with handcrafted worlds that dwarf other games, new technology in general. Just anything that needs an inordinate amount of work when compared to the average game.
But that isn't most games. You can make a pretty good game out of your garage on a shoestring budget (or even for free, if you cut costs) these days. The real cost of making a game isn't rising, major studios are just bloated beyond belief and just making a profit isn't enough for the leeches.
For bg3 in particular; they had average (around 100mil) AAA dev costs afaik, but for some stupid reason they had (a guesstimated) 200mil ad budget! They seriously do not need even 1 million to get their game in front of the targeted audience, that's so insanely excessive.