this post was submitted on 28 Aug 2024
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I'm a little confused. Deadlock is a 3rd person MOBA in a sea of MOBAs. Concord is a 3rd person hero shooter in a sea of hero shooters. Seems to me like this is Valve magic, even though ex-Destiny devs worked on Concord.
I'm not planning on playing either one due to my lack of good Internet, I just find it a bit strange.
The sea of MOBA in question:
Since the first two have approximately 6.5 billion people playing them at any given time, I'd still call it a sea.
Holler for Predecessor, the spiritual successor to Paragon.
We having fun out here, jump in, the waters fine!
And of those, Smite is the only real comparison.
I only really hate Smite for being the reason Tribes: Ascend was killed.
Tribes 3 is pretty similar if you haven’t played it yet you should.
Valve has the resources and incentive to take years and years making something fun with no worry about profitability. Steam is their product, the games Valve releases on Steam are just reasons to spend money on their platform.
That Valve magic is monopoly and nostalgia.
LMAO!!! I just found Tim Sweeney's Lemmy account. 🤪
Try competing for the customers ya cunt!
How tf is this a monopoly? There are other mobas you can buy, even on their own store. And if you meant steam, that's also not a monopoly, there are lots of other stores. Most just suck and are not even beginning to understand why steam has its standing.
Because they forced people who bought physical copies to download a proprietary launcher?
And what has that to do with a monopoly? They forced other developers to sell their game on steam? No, over time it developed into a platform that was just more convenient in so many ways than physical copies, for gamers and developers. Steam wouldn't have taken off if it was as shitty as the launchers from ea/ubi and so on. And so what if they were the first ? Wow released in the same year and had its own proprietary launcher, so they could charge users monthly. While Steam is free and their servers are free to use. It'not like we wouldn't live in a world without proprietary launchers it it weren't for steam, we would just have shitty ones, almost exclusively. Just compare the the movie/tv-show platforms, all the same shit in different shades of brown.
People forget that Valve was the first major player to do this.
G*mers get upset when you bring it up
You talking about EA? Or Ubisoft? Or Epic? Or Blizzard? Or Rockstar? Or 2K?
Valve. Keep up man, pick up on the social cues
Retail copies of half-life 2 required Steam, and that was just the beginning. I returned several physical copies of games over the years because of the Steam requirements.
Oh yeah buddy. I just hate how Steam is just so inconvenient and useless. It costs so much and takes up all that space that could otherwise be the latest CoD! I would so much rather have a few hundred different profiles and logins for the few hundred games I would forget that I have!
I love how you just ignored everything I said. You really showed me, I shall bow down to Lord GabeN.
people that don't know what words mean like to complain about those words
To note also, is that in addition to Valve magic Deadlock is created by Icefrog - the lead developer and designer behind Dota 2 (and DotA: All-stars for years before that). You can see his fingerprints all over Deadlock, and despite it clearly being at the alpha stage you can still see he knows intimately what makes a good MOBA tick.
Valve's 'magic' is play testing something to the point it's a polished experience that people keep coming back to. They put in the work to see how their game plays, and adapt where they feel it's needed. If Sony did near the play testing on Concord that Valve did on Deadlock, I'd bet their game would be pretty fun too.
And if it doesn't work you'll never see it.
Artifact says hello.