this post was submitted on 11 Feb 2024
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Achieving realistic, fast camera passthrough on both sides is harder than you think
That's why we've been stuck with windows for centuries.
Have you tried Linux? /s
Yes, that's my point. Why? Why make it extra more complicated and more expensive for no good benefit?
To allow eye contact for social interactions. If you want ubiquitous AR in real life that is what you need. This is an attempt to achieve this with current technology and it "almost" works / near miss / fails spectacularly.
Heavier, too. It's about as heavy as the competitors despite having a separate battery.
It's not necessary to have the external screen.
The Quest has passthrough cameras to allow you to see the world with stuff displayed over it too, but Apple has decided that simulating eye contact is important.
It's Apple's unique selling point here, but they'd have what sounds like a high-quality headset without it.
For no good benefit? Try comparing the display to a HoloLens 2. There's no current display technology that's cheaper and allows you to see through while projecting the light at the same intensity. You can search it up.
I think they're asking why eyes need to be projected on the outside.
I'll point to someone down this thread about eye contact in that case. It's not like it costed much though, reviewers have noted that iSight's display quality is quite horrible and it seems like all this features added was a small screen
Or anything for that matter.
All I'd want is "Go away. Gaming." But a Post-It would do just fine. Hell, I'd prefer googly eyes than my own projected, that'd be way cooler and more useful.
I accomplished everything I need by taping a piece of paper with sharpie eyes on my Quest 2 and it cost me $0 to do so!
So they could have stopped at many points but decided humanity must suffer
I mean, if the price tag isn't going to dissuade you...