this post was submitted on 13 Aug 2024
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Rust
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That makes sense, thanks again! I think dynamic dispatch is not as much of a performance issue in my case, yet you're totally right not to waste resources that aren't actually needed. Keeping things on the stack if possible is also a good thing.
I'll definitely need to read more about Rusts type system but your explanation was already very helpful! I think this might be why my initial approach felt unnatural - it works but is quite cumbersome and with generics there seems to be a more elegant approach.
Yeah the performance differences don't matter in most cases. Rust makes it tempting to optimize everything because the language is explicit about runtime representations. But that doesn't mean that optimizing is the best use of your time.