this post was submitted on 01 Jul 2024
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Steam Deck

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[–] [email protected] 0 points 4 months ago (3 children)

The new season of DRG has suckered me back in, and some more of my friends just bought it as well. I hope you have a good time with it, it's possibly my favorite game of all time.

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (2 children)

In my opinion Deep Rock Galactic is easily the best co-op shooter of all time, hands down.

Yes LFD 2 and Helldivers 2 are great, and if your preference is for those games or warhammer Vermintide or whatever, fair enough, but I think from a game mechanics standpoint Deep Rock Galactic is a nearly flawless game. The guns all feel chunky and great, the verticality is SUPERB, the movement mechanics for the scout class have a ridiculously high skill ceiling, the tunneling mechanics are mindblowing just by themselves in the way they deepend combat and tactics, the ambiance is KILLER especially given the relatively simple but still attractive graphics, the Devs are super chill and release cosmetic DLCs so everyone can get new content... the list just goes on and on

I don't think people are ever going to get sick of it, I am confident you are always going to be able to find co-op lobbies to hop onto far into the future.

[–] [email protected] 0 points 2 months ago (1 children)

I agree. I think the way that different terrain changes combat is key, and when combined with the players ability to shape terrain (especially with the driller or engi) has created a system that can constantly feel fresh for combat.

I've put a lot of hours into different coop shooters, but DRG is my most played steam game (675 hours) and still feels fresh.

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago)

Right, people talk about "verticality" as such an important aspect of making gameplay varied and deep in a shooter (outside the realm of realistic shooters, different kettle of fish).

In DRG it isnt just about verticality, it is about surface area, about almost tower defense like thinking in shaping enemy pathing over cave walls, and the best part is if a particular situation doesn't have verticality, as you said you can just modify the enviroment yourself and bring verticality into play with the tools the game provides you.

From a shooter game design standpoint, DRG is a masterclass in focusing on what really matters for making a shooter fun and interesting to play even after 600+ hours.