this post was submitted on 26 Jan 2024
1 points (100.0% liked)

PC Gaming

8553 readers
451 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 0 points 9 months ago (1 children)

That's not an issue with the engine that's an issue with gameplay programming.

[–] [email protected] 0 points 9 months ago* (last edited 9 months ago) (1 children)

I'll consider that possibility when I see two Unreal Engine games that do it well. Sometimes a tool just isn't designed for certain uses.

In any case, my comment is not about one specific issue. Thus the words "for example". The point is that what GGP said was obvious is in fact not obvious. Blizzard might very well have passed on that engine because of limitations they found, regardless of whether they detailed them publicly.

[–] [email protected] 0 points 9 months ago

It doesn't matter if you see it in games, it's not a part of the engine. There's no built in functionality for ledge grabbing and climbing, that is 100% game logic built on top of the engine.