this post was submitted on 19 Jul 2024
91 points (100.0% liked)
196
16412 readers
1166 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The demoscene is an anti-commercial art movement predicated on programming ultranerds (hello) flexing real-time graphics as hard as possible. Some famous examples:
Agenda Circling Forth.
Number One / Another One.
Fermi Paradox, in 64 kilobytes.
Titan Overdrive 2, on Sega Genesis.
A Mind Is Born, in 256 bytes.
Menger sponges are those cube fractals. They're easy to generate as polygons, and possible to render directly using some deep magic. UV mapping is how textures apply to models, and that can be incremented to make the image slide around the surface. Near and far clipping are just where objects stop rendering, which I think is how "Blackbox Life Recorder" handles the organic objects that we kinda x-ray through. Their distortion is similarly done by modifying the frustum, which is a fancy word for a sort of pyramid shape that video-game cameras have.
Thank you