this post was submitted on 19 Jul 2024
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no official CWA press release yet, but here's the union's:

Workers at Bethesda Game Studios have joined the Communication Workers of America, forming the first wall-to-wall union at a Microsoft video game studio. The workers, consisting of 241 developers including artists, engineers, programmers and designers have either signed a union authorization card or indicated that they wanted union representation via an online portal. Microsoft has recognized the union.

and here's their Twitter account

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[–] [email protected] 27 points 3 months ago* (last edited 3 months ago) (7 children)

I wonder if this will translate to higher quality games now that the people that actually make them have more control over their product?

[–] [email protected] 9 points 3 months ago* (last edited 3 months ago) (3 children)

Crunch is a common practice, even though data shows it to lower total productivity. (See, for example: https://cs.stanford.edu/people/eroberts/cs181/projects/crunchmode/econ-crunch-mode.html )

So, it might lead to a rise in productivity, at least.

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