this post was submitted on 05 Sep 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] [email protected] 3 points 1 year ago (3 children)

I love the implication here, that they don't have the proper source (or skills left in the company) such that they can remove the DRM which doesn't play nice themselves so they rely on a cracked copy of the game instead. Been quite a bit of news lately about how game companies have failed to keep the original source code for their games. Diablo 2, the Transformers games etc and those from active companies, there's bound to be 1000s of games where the source is lost due to publishers closing down studios.

[–] [email protected] 1 points 1 year ago

Even if they have the source, they may not have all the build tools anymore.

Or they have the build tools but the wizard that set up the build system back in the day no longer works there.

Or they have the build system archived and documented but it doesn't run because some license expired, and the tool vender doesn't sell that version anymore.

In the near future, there will be another possibility - SaaS cloud tools that are impossible to preserve so they are forever lost.

[–] [email protected] 2 points 1 year ago (2 children)

Logical next step, hacker sues the developer for copyright infringement?

[–] [email protected] 2 points 1 year ago

I mean, they didn't even bother to remove the signature!

[–] [email protected] 2 points 1 year ago

The crack might not actually be protected by copyright, unless there's substantial new code added.

[–] [email protected] 2 points 1 year ago

It's a complete crapshow IMO.

I still have the source code for the simple stuff I developed over 12 years ago, but these organisations don't think it's important to hang on to source code and assets for something they plan to make money from?

Really telling about the attitudes towards software outside of the FOSS space and datahoarder communities, and more importantly how little the management/publishers actually care about the product.

Although to counter that, I'm aware of at least one situation where the opposite has happened. One of my simulation games for example is really buggy and isn't able to receive more updates because the studio behind it voluntarily disbanded, leaving the publisher without access to the source code (I believe the publisher Aerosoft has tried to get a copy of the source to provide further game fixes, but the individuals behind the disbanded studio could not come to an agreement on this)