this post was submitted on 01 Jul 2024
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[–] [email protected] 3 points 2 months ago* (last edited 2 months ago) (1 children)

This isn't a fair comparison.

The game should get to go through the same compression algorithms first.

[–] [email protected] 4 points 2 months ago (1 children)

That's just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?

[–] [email protected] 4 points 2 months ago

So you think running a video game through a jpeg compressor would be a bad idea?

I'm ready to roll up my sleeves, man. A little elbow grease can work miracles.