this post was submitted on 28 Jun 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

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[–] [email protected] 0 points 4 months ago (3 children)

How the fuck is elden ring the most played. Is it even playable on the steamdeck?

[–] [email protected] 0 points 4 months ago

I put mine at lowest settings, 40-45fps cap. Runs fine.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago)

I played through 99% of the game on Deck.

Only the last bosses I had the time and space to run it on PC and control it from the Deck.

But 0 issues with anything, ran like butter, at home, travelling. Controls are excelent.

It was my first souls game and I finished it thanks to the Deck.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (1 children)

It is. In fact at launch it ran better than on high end windows PCs because linux handles directx shaders better.

[–] [email protected] 0 points 4 months ago (1 children)

I think it was actually, because the game stuttered when compiling shaders on PC. Valve then precompiled all the shaders for the steam deck and delivered those via the steam client.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (1 children)

Yes. But Valve didn't do anything special. They provide pre-compiled shaders for all games on the deck and can only do so because of how directx shaders are handled on linux.

All games on linux and windows when using DX12/Vulkan must compile shaders. They should be compiled during loading screens and such, not gameplay, then cached for use later.

Elden Ring in particular, didn't precompile shaders before gameplay, and then when it did compile them, it would discard the shaders rather than cache them. As a result the stutter would happen non-stop and never go away.

On linux, the equivalent compiled vulkan shaders are cached by VKD3D, eliminating the stutter except when a shader is used for the first time. On the deck, Valve will deliver the shaders precompiled with the game download to eliminate the need to compile them at all.

The fix of providing precompiled shaders was only possible on linux due to the use of VKD3D. And even without them, on linux the stutter would go away after a while as VKD3D will cache them even when the game doesn't. Fromsoft had to update the game to fix it from their side on windows.

[–] [email protected] 0 points 4 months ago (1 children)

There was a code change to proton to remove stutters in ER

[–] [email protected] 0 points 4 months ago

There were apparently several, now that I look into it. I didn't know that.

They seem to try to mitigate other issues, like asset streaming and other general bad practices in the code of the game.

It seems there are many things wrong with how Elden Ring was coded.