this post was submitted on 16 Jun 2024
549 points (97.2% liked)
Games
32592 readers
1051 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Players could like stop paying for it... such an easy, low cost solution...
That is my current solution. Currently enjoying Factorio, which had the perfect monetization scheme: you buy the game and enjoy it.
Factorio also interestingly, never goes on sale, Wube said that the value of the game is what it is and that's that.
This only works because it's like $30. If this was a $60-70 game, I don't think it goes over well with the public. Nintendo is the only one that seems to get away with that
I think that's exactly the point though. "We didn't mark it up to mark it down, the price is just the price". As a chronic patient gamer part of me hates that (I love finding older classics for like $10) but I don't mind shelling out for a good game. The biggest expense is my time, and if a bunch of years later the price hasn't moved it's probably worth my time.
$35, actually.