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Valve faces a £656 million lawsuit in the UK for 'overcharging 14 million PC gamers'
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The latter point is a claim in the Wolfire case, and is supposedly a term in the Steam Distribution Agreement which all publishers sign. It's behind an NDA, though.
There is indirect evidence of this in the following: if Steam's cut is 30%, and Epic's is 12%, and a publisher's own site has no platform fee... Why don't we see gradiated pricing across these different services?
It seems like there must be some policy or threat of consequences that keeps a game's price consistent.
I'm open to the idea steam puts restrictions on publishers. But the obvious answer would be that the publisher is taking the extra profit for themselves instead