this post was submitted on 11 Jun 2024
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I played and enjoyed X3.
X4 added the "walking around space stations" thing, which feels kind of pointless to me. I haven't played that game much. But as to the series in general:
So, the X series is really more of a space megacorp simulation. Like, you can individually dogfight, but it's not really a Privateer. You can own huge ships, build up a network of space stations and a substantial fleet. A lot of the aim is getting access to parts to building and optimizing ships for combat, trading, scouting, etc. You can set up automated fleets of trading ships, set up defenses in a sector to protect your industrial concerns. Build battleship-like gun ships, build carriers and the ships to put in them, stick flak guns to deal with pesky fighters that can maneuver around slow-moving heavy rounds from your big ship guns, etc.
It's got a steep learning curve, and the early game in X3 wasn't very forgiving. The series does not do hand-holding.
In general, the early game (well, in X3, could be that X4 differs) is about getting the economy going with your individual actions. Once you can build up enough credits, you can start building out space stations and can set up supply chains; that provides a flow of income to support your fleet activities.
kagis
https://steamcommunity.com/sharedfiles/filedetails/?id=2239846532
IIRC, finding a particularly good trade route was better in X3 at the beginning, so maybe that differs.
Most of the story surrounds combat.
You can definitely run into forces that greatly outclass you.
Unless things have changed significantly since X3, there are a series of ship classes. These mostly play differently. There are scouts that are useful for exploring but will lose to just about anything in combat. But they're by far the best for exploring, because they can outrun dangers. I generally wasn't into anything beyond combat up until I got a high-end heavy fighter, as ships below that were, IMHO, just too fragile, not very forgiving of mistakes.
In combat, strafing is really important, because weapons take a while to get where you are, and if you've shifted your position by strafing, you won't be there. The AI will aim assuming that you are continuing on your current course; using stating to switch around your vertical and horizontal movement will make stuff fired at you tens to miss.
There are ways to take down much larger ships using blind spots, where weapon arcs don't cover.