this post was submitted on 02 Jun 2024
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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

I really wish this piece of shit were more in line with the difficulty of the rat and the crab. As it is when I encounter the sad ghost on floor 3 I have to decide whether the cost of food/health, not to mention the sheer annoyance factor, is worth the slim possibility of a good reward.

Having the best choice be just not to engage with one of the dungeon's challenges doesn't seem like good design.

The fact that he's more difficult to handle than Goo is rather insane.

Edit:

#BRUH

Y'all, I can handle the fucking gnoll trickster. This isn't about "oh this dude keeps ending my runs", okay?

It's just that, especially in comparison to the other two minibosses in sewers, he's fucking EXHAUSTING to deal with. Even reading all of y'all's advice it still amounts to "yeah he's a big stupid pain in the ass but if you just carefully and precisely tweak his nipples in exactly this fashion you can beat him".

I am complaining that he is out of line, challenge-wise, with the other two minibosses. That's all. Even bringing the other two up to his level would be satisfying, because then he wouldn't be such an UGH moment.

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[โ€“] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

Nope. He won't shoot you when you come through a door after him. He'll use a turn to move away. Then when you retreat he'll pursue you back through the door most of the time. It does help if you're pretty close when following him. He might shoot at you if he's far enough away, but that's part of managing the fight.

Done properly you can kill him without taking a hit.

[โ€“] [email protected] 0 points 5 months ago

He's pretty much never worked that way for me? Feeling a little confused right now, as I get shot in the face every time I get in LOS with him, sometimes when he's not even MY LOS, just like every other ranged mob.