this post was submitted on 21 Apr 2024
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I remember throwing my controller as a kid whenever one of those bubbles attached to Samus.
Great game.
Can we take a moment to appreciate how Metroid II really did the groundwork for what Super Metroid perfected? I don't think SM would have flown to the heights it has had Metroid II not taken the risks it did.
Edit: this wasn't intended as a reply to a comment and should have been it's own comment!
Metroid 2 turned its technical limitations into claustrophobic feeling. It has aged surprisingly well if you disregard the visuals. I started my Metroids with Prime, but og M2 is the oldest I have actually played through. NEStroid has many outdated features that makes the gaming impractical like starting with 30 health, slow healing, save system, difficulty curve etc. Playing M2 felt closer to Super than NES. The spider ball was also neat. I even liked the experimental soundtrack even though that's an unpopular opinion.
It really was a masterwork in that regard. I really see a lot of the creative genius of that era revolving around working around hardware limitations. Metroid II really did make me rethink what the Game Boy was really capable of back then. How it managed to play so well when the Castlevania games struggled to resemble their NES counterparts really told a pretty telling story in its own right.
Edit: that is a lot of "really"s.
Metroid II is my all-time favorite game in the series. It introduces her ship, introduces her iconic look, and is the last game in the series to not include the "break this with this item" blocks. I just love everything about that game.
It really was the most ambitious game on the Game Boy. And that final boss battle...