this post was submitted on 12 Apr 2024
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[–] [email protected] 110 points 5 months ago (19 children)

Nathaniel Chapman, a designer who has worked at both Blizzard and Obsidian, also added: "The slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about."

I felt that

[–] [email protected] 38 points 5 months ago (16 children)

Hey this is me working at Unity! The never ending churn building a thing that I tell people to not use is terrible. In a few months though I can handle a change or gap in insurance though so I've got a light at the end of the tunnel at least

[–] [email protected] 11 points 5 months ago (1 children)

As a fellow Unity employee, I feel that right down to my bones. If the job market for software devs didn't suck so hard, I would have left a while ago. Compartmentalization is the only coping mechanism I have to keep myself going.

[–] [email protected] 6 points 5 months ago (1 children)

This isn't at all how they told me being in it together would be lol. Congrats on surviving the mass firings at least, and I hope some good opportunities come your way

[–] [email protected] 7 points 5 months ago

Thanks, friend, you too. And remember, best ideas win... unless you happen to know what you're doing.

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