this post was submitted on 25 Jan 2024
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Gaming

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[–] [email protected] 0 points 9 months ago (1 children)

There used to be a time when game devs wrote their masterpieces using assembly. Now it's all crap Unreal Engine

[–] [email protected] 0 points 9 months ago (2 children)

Whats wrong with Unreal engine? 🤔

[–] [email protected] 0 points 9 months ago (1 children)

Some devs just enable raytracing and make it a requirement, to not care about properly optimized alternative lights and shadows stuff.

[–] [email protected] 0 points 9 months ago (1 children)

Doesn't sound like a game engine problem

[–] [email protected] 0 points 9 months ago (1 children)

Same as using an AI in games is not an AI problem.

[–] [email protected] 0 points 9 months ago (1 children)

Correct. If you build a house with cheap labour and bad materials it's the builders fault. That doesn't make all houses bad and unreliable.

[–] [email protected] 0 points 9 months ago

I mean, if the world makes it very convenient to use such instruments and call the task finished, this is not okay. I wish at some point we would come to conclusion that we need to optimize the code and software products to reduce CO2 emissions or something, so devs' laziness finally becomes less tolerated.

[–] [email protected] 0 points 9 months ago (1 children)

Most devs either don't or can't bother with proper optimization. It's a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.

[–] [email protected] 0 points 9 months ago

That doesn't sound like an engine problem tho