this post was submitted on 02 Apr 2024
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This data will probably only lead to more live service games. :|

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[–] [email protected] 42 points 7 months ago (3 children)

What a misleading title. Actively developed live games that started more than six years ago is not the insinuation that this title suggests. People aren't spending 60% of their gaming time playing 6+ year old content.

[–] [email protected] 3 points 7 months ago

I probably wouldn't play as much Civ VI if it weren't for the expansions or monthly challenges. Does that mean I'm playing an eight year-old game?

[–] [email protected] 11 points 7 months ago (1 children)

r/Titanfall would beg to disagree! Game was sick 6 years ago (7 actually) and is sick now (when the servers work)

[–] [email protected] 6 points 7 months ago

Love titanfall, I’d play that anytime

[–] [email protected] 19 points 7 months ago* (last edited 7 months ago) (1 children)

I think the title is accurate to what the article says. Obviously GTA V and Fortnite have changed in 6 years, but they are the same basic game engine and same basic game as 6 years ago. They haven't released anything they want to call GTA 6 or Fortnite 2.

[–] [email protected] 10 points 7 months ago

I don’t think the contention is that the title is wrong. I think the contention is that the conclusion you draw is wrong. The implication of people playing games released more than six years ago is that the game is over and done. Live service games with regular releases do not fit the traditional definition of a game release so it is difficult to compare the player base of Half-Life 2, CS:GO, LoL, Borderlands 3, and Fortnite. A huge playerbase for an offline game with no updates is a big deal. A huge playerbase for an online game with regular updates just doesn’t seem like a proper comparison.

The article touches this to an extent.