this post was submitted on 30 Aug 2023
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @[email protected] to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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"Golden Axe" by Wolfenoctis (cdnb.artstation.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Source: Golden Axe (by Wolfenoctis ( Ben Adendorff ) - ArtStation)

Inspired by the great works of Boris Valejo, and a great old game by the name of Golden Axe (24 Colors total)

ArtStation profile: https://www.artstation.com/wolfenoctis

RSS Feed: https://wolfenoctis.artstation.com/rss

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[–] [email protected] 0 points 1 year ago (2 children)

The subtle animations on this are great

[–] [email protected] 0 points 1 year ago

The right hand of the woman flexing: D

[–] [email protected] 0 points 1 year ago (1 children)

Yeah, it's interesting. If I'm not mistaken, the fire is animated as usual, frame by frame, but the characters breathing is done by fading between 2 frames, right?

[–] [email protected] 0 points 1 year ago

Kinda looks like the abdomen animation creating the illusion of breathing is hand drawn, while the arms + weapon is indeed just fading between two frames