this post was submitted on 25 Jan 2024
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Gaming

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[–] [email protected] 0 points 9 months ago (1 children)

I’ve written software professionally for two decades and I’m still in awe of the people who used to wring every last drop out of 512kb of memory, a floppy drive and 16 colours on the Amiga 500.

[–] [email protected] 0 points 9 months ago (1 children)

While true that it's impressive, now games have to be made to work on variable screen sizes with different input controllers, key mappings, configurations, more operating systems, with more features than ever. It's an absolute explosion of complexity.

Even making a 2D game for today's hardware is more difficult than making a 2D game for Gameboy.

[–] [email protected] 0 points 9 months ago

Honest question, is that true? It's my understanding that developing a 2D game today would be a simpler task than for a system from the 90s due to so many improvements in development software.