this post was submitted on 22 Mar 2024
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[โ€“] [email protected] -1 points 6 months ago* (last edited 6 months ago) (1 children)

This comment is so damn long, because I have to clarify my positions because the idea of charitable interpretation is completely unknown on the internet. I feel like all of this stuff is implied when I say I simply don't want the game to be as hard, I don't want the game to take as long, but the moment I say that, motherfuckers start saying I have the attention span of a goldfish and I just suck at video games. It's frustrating.

This is the same argument I have about difficulty settings in soulslike games. The games do appeal to me, and the only thing keeping me from liking them is something totally arbitrary. And any time I bring that up, people assume the least charitable positions: "you just want it to be a mobile clicker game. You have the attention span of a goldfish." Like, no, I just want a game that I'm deeply interested in to be accessible to me. That doesn't mean turning on God Mode and skipping to the final boss, it means making it so that after I die to the same enemy a couple dozen times the AI eases up like in Mortal Kombat. I just want devs to have 30 hours of content for 30 hours of gameplay. I don't want to replay the same parts multiple time for no reason other than "that's just how the game is."

And I want that to be an option, not the default. I don't want to take anything away from you if you personally enjoy the hardcore, no fast travel, fight the same enemies a hundred times approach. I would personally like to be able to move on so I can see what happens next in the story. And that doesn't mean that I want to simply skip every fight and watch the game like it's a movie. There's a middle ground there, you know? Where the game remains just as challenging, but meets the player at their level of competence and time availability instead of demanding more than many of us who want to play the game are able to give.