this post was submitted on 20 Mar 2024
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Starfield

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""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

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[โ€“] [email protected] 0 points 8 months ago (1 children)

if you gave me 30 seconds to design a final quest for a video game, I could come up with something better than "you float around the room and you have to touch the right star a dozen times but you move really slowly and we don't bother explaining it to you the first time".

[โ€“] [email protected] 0 points 8 months ago

man, I spent so long trying to figure out that first power chamber whatever thing thats never explained. I was expecting some brilliant reveal about the origins of the galaxy and life in it or something.

but nope.

useless not-magic.