this post was submitted on 21 Mar 2024
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[–] [email protected] 3 points 7 months ago (2 children)

Isn't this the same anticheat that just caused that big Apex Hack? Seems like... poor timing

[–] [email protected] 1 points 7 months ago

It’s not clear (to me) if EAC was a factor in the hack.

Regardless, on Linux it runs in Proton so it should be entirely in userspace. In Windows it runs in the kernel which makes it a lot more dangerous.

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago) (1 children)

Kind of, the hack was through Apex’s implementation/calls to the anti-cheat

It shouldn’t have an impact in this game

[–] [email protected] 1 points 7 months ago (1 children)

Has this been established? Have EA published their findings somewhere?

[–] [email protected] 1 points 7 months ago (1 children)

Not yet, EAC and EOS have stated their investigations have not found the vulnerability on their end. Respawn has yet to comment on it at all

[–] [email protected] 1 points 7 months ago

Ok so it’s unknown.

Whilst I agree that it’s unlikely that it was an RCE in EAC like it’s been floating around, nothing can be entirely discarded yet.

I do agree that it’s likely safe to play Halo, if the hack happened due to calls made from Apex to EAC, that means EAC’s APIs made it possible (still unlikely to be an RCE though). With that in mind, bugs or malicious code in any game that interacts with the EAC APIs could cause the same issue.

This is one of the dangers of kernel-level anti-cheat systems.

It should be safe(r) on Linux though, as it has no direct access to the kernel.