this post was submitted on 14 Mar 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
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[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
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[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

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[–] [email protected] 0 points 8 months ago* (last edited 8 months ago) (1 children)

I think a big part of that, for me at least, is Steam Input plus the trackpads being an actually usable alternative to using a mouse to move a cursor.

Those two features have made countless games that I never imagined I'd be playing on a controller, let alone a portable device, completely playable.

Steam Input alone is such a killer feature that I rarely see people talking about. The amount of customization you can do on a game-by-game basis is actually kind of hard to believe.

[–] [email protected] 0 points 8 months ago* (last edited 8 months ago)

Steam Input alone is such a killer feature that I rarely see people talking about. The amount of customization you can do on a game-by-game basis is actually kind of hard to believe.

For me it is specifically the system for easily sharing and browsing community customizations that makes the difference. Some people love to DIY everything, building tools and setups from the ground up for the fun of it rather than going straight to off the shelf stuff.

Me? Well I want to be that person but I am not. Sure, I slowly build customized setups for games I have played for 100 hours+ but if every game I played required first doing a lengthy translation of pc controls to steamdeck controls I just wouldn’t do it. The fact that I can quickly try 3-4 community control schemes and impulsively throw out the ones that aren’t intuitive to me until I find one that I can hit the ground running with and tweak as problems arise makes all the difference in the universe to me.

I have played hundreds of shooters with a controller for wayyyy too many hours, I know how shooter controls should be mapped, if I try out a control scheme for a shooter on the deck and none of the buttons do what I expect them to do I don’t need to pull up the control editing scheme and start digging down into the settings to change stuff, I just pull up another community control scheme and try the buttons and repeat until I find one where the buttons I intuitively expect to do something generally do that thing.