this post was submitted on 09 Nov 2024
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I keep seeing how Stardew is great here so I tried it yesterday. First I read an interview with ConcernedApe and love how he's a solo dev, which is inspiring to me for my own solo project. So I really wanted to love stardew, become attached to it, and view ConcernedApe as a romodel.

Did not happen. Loved the music and gentle nice vibes of the intro, and the different starting choices were cool. First negative tho is something I remember from the article where he said he didn't really like majora's mask cuz the time aspect then laughed at the irony since he made Stardew. Well I agree. The time aspect doesn't make it more fun for me.

I love how different the people are instead of all slight variations of the same model.

thing 2 tho that basically prevents me from getting farther is the 'work'. Right now I'm loading back in to my Rimworld game. Comparatively, when I stepped out on to that Stardew field with no crops yet planted, my thought was, '"oh am i going to have to do all this myself?" Idk why I would want to spend my time and effort doing what someone in Rimworld does without needing micromanagement.

Tried to get farther this morning and could not.

So I guess it isn't for everyone, and for me, this is why. Definitely admire ConcernedApe tho and his success and community he creates as a solo dev.

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[–] [email protected] 7 points 6 days ago* (last edited 4 days ago) (5 children)

It's a farming game. Farming is a big part of it. Expecting not to farm in a farming game is a little misplaced as an expectation.

I love Rimworld and Stardew, but they're different. Rimworld is a strategy game in which you strategically plan and the NPCs run their lives until you take control of them.

You can respect a game and not enjoy it. Games are art and taste is important. I hate first person shooters for example. Don't force yourself if you don't want to, but expectation and comparison are thief's of joy. If you want to enjoy something, don't expect, just play and let it guide you and choose which parts of the mechanics you enjoy interacting with more.

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[–] [email protected] 4 points 6 days ago

Mod the game.

[–] [email protected] 4 points 6 days ago (6 children)

You should give it more time. You are a young, new farmer, and as such, it's supposed to suck. You're learning a new trade in a strange place. The game evolves to a point long before the end game where energy doesn't matter, and the tedious tasks are handled. You will have plenty of time to go do the things you would rather focus on.

That being said, if it's not your thing, then that's cool too!

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[–] [email protected] 5 points 6 days ago (1 children)

It actually took me multiple trues to get into Stardew. The whole "track down everyone" quest is intimidating for a lot of people.

Up to you if you think it's worth keeping at it, for the possibility of getting hooked later.

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[–] [email protected] 6 points 6 days ago

It took a few tries to get into it. Once you play for a while you realize how much freedom you really have at the start and can make cash and advance pretty easily. I fell in love with the mines. Worked really well since the more you mine the more materials you get to automate farming.

Also if you have someone to coop with do it. Having multiple players makes things fun and easier.

The wiki for the game is amazing and helps a lot starting out.

https://stardewvalleywiki.com/Getting_Started

[–] [email protected] 14 points 6 days ago* (last edited 6 days ago) (2 children)

I tried picking it up a few times and tried playing conventionally and felt like it was basically a snoozefest, break down a handful of rocks and stumps and faint in the field lol. Similar kind of road block. The time and the energy stirs up a little anxiety in me, trying to be efficient and stuff.

But then, I tried playing again, ignored the crops, and just went off fishing and exploring the caves, and fell into a hole.

it might still not be the game for you, but if you pick it up again, a no-crop playthrough might be far more engaging

[–] [email protected] 7 points 6 days ago (1 children)

Same experience. Having a dungeon you can explore makes the game so much better.

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[–] [email protected] 51 points 6 days ago* (last edited 6 days ago) (11 children)

Thats fair enough if it's not for you. The thing about Stardew is that things build up and its up to you how you do it. Like you don't have to farm crops if you don't like it manually; you can fish or scavenge or raise animals etc. And as you progress you can automate some things and explore new areas.

But the core gameplay loop is you doing the stuff, rather than managing others. It's not micromanagement as you're not managing anyone, you are doing.

I actually didn't think it was for me at first to be honest, but I got into it in a few hours. As you upgrade tools and can do more and more for less effort, it has its own satisfaction as you build your farm up. But if you're not feeling that after a couple of sessions then it's probably not for you and that's fine.

[–] [email protected] 12 points 6 days ago (1 children)

You could play the whole game fighting monsters in the caves if you wanted. Just get really good at swords.

[–] [email protected] 13 points 6 days ago (2 children)

That would probably get incredibly monotonous. Combat is one of Stardew Valley's weak points, and the cave system is rather limited.

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