this post was submitted on 23 Oct 2024
40 points (100.0% liked)

Games

16746 readers
736 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 7 comments
sorted by: hot top controversial new old
[–] [email protected] 15 points 3 weeks ago (2 children)

Sucks, but sounds like they're taking the right steps. I have a little experience with animation graphs, but enough to know that making major updates to the player graph in a live, multiplayer game is a fucking nightmare to debug. The complexity increase is exponential because new states must play nice with many, many existing states and transitions. It's also hard to automate testing. Also parts of the animation system run in background threads so you can get race conditions. Players find that a particular input fails to trigger some flag that it should and you are now in uncharted territory, and fixing it potentially involves large logic reworks. Fun times.

[–] [email protected] 11 points 3 weeks ago (1 children)

you are now in uncharted territory

Holy shit, it's so complex you can end up in a new IP franchise entirely?! I'll never wrap my head around programming.

[–] [email protected] 4 points 3 weeks ago

Yeah, but most games can't handle that many explosions so they just crash unfortunately.

[–] [email protected] 1 points 3 weeks ago

Yeah, i built a tiny proof of concept Metroidvania for my studies... 150 hours. At least 70 were used to build, improve and then fix the animation tree which handled all states. Really cool that I could do that with Godot. The metroidvania was 2d single player and presumably 3d multiplayer is not easier. I hope the devs are more experienced than I was, though.

[–] [email protected] 5 points 3 weeks ago (1 children)

I’d just be happy with an ability to not be flagged for PvP or something like that. The few times I wasn’t getting continually ganked were fun. The rest of the time? Not so much.

[–] [email protected] 10 points 3 weeks ago (1 children)

There has been for some time the option to play on "safer seas" where its basically a private server for your party, but you get lesser rewards.

[–] [email protected] 5 points 3 weeks ago

Also, in my experience, the volcanic area in the bottom right corner of the map hardly has anyone there. That's where I usually go for all my voyages as I can safely make my rounds before making millions selling it all.