this post was submitted on 20 Oct 2024
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[–] [email protected] 81 points 5 days ago (4 children)

Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.

There's been no shift, we've just been ignored and under-served for around two decades. But, sure, keep ignoring us.

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[–] [email protected] 17 points 5 days ago (7 children)

Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.

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[–] [email protected] 46 points 5 days ago (7 children)

The Magic System was simplified, but was made more reactive with things like igniting oil spills

Man, fuck oil spills. You walk into the first dungeon, you set fire to an oil spill with a spell. Then you'll try dropping one of those laterns, which are always conveniently placed above the Exxon Valdez. And then, that's it, the fun is over, the joke is told, that's all you can do with oil spills.

I'd also really like to know what other examples there are of it being more reactive. You can't freeze the ground to make enemies slip. You can't zap a river to fry some fishes. You can't set fire to wood.

It really feels like some dev thought to themselves, we've got oil lamps, maybe we could have some of that drip out, and then the Sweet Little Lies guy said fuck yes, put lakes of oil into every dungeon, so I can claim we've made the magic system more reactive or some shit.

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[–] [email protected] 30 points 5 days ago

Oof. I liked character stat screen in morrowind. I hate tjat newer bethesda games hide it.

[–] [email protected] 24 points 5 days ago (7 children)

Skyrim turning star-signs into shrines was a brilliant move. Didn't oversimplify their effects, didn't put the quiz before the lesson, didn't give you any reason to delete a character and start over. And by making them in-world objects, at disparate locations, you couldn't just open a menu and rewrite yourself. So much streamlining, especially in the Elder Scrolls, paves over interesting systems in the name of approachability. But occasionally they nail it.

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[–] [email protected] 6 points 5 days ago (1 children)

Good to know they keep going their own way. We got more than enough carbon copy games nowadays, always excited for something unique.

[–] [email protected] 27 points 5 days ago (3 children)

are you suggesting that the elder scrolls series, specifically the next one coming out made and published by bethesda/ microsoft, is going to be unique?

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[–] [email protected] 4 points 5 days ago (1 children)

Well it's good to have confirmation TES ended with Skyrim and we won't have to port oblivion to yet another game, ever, for any reason.

[–] [email protected] 27 points 5 days ago (3 children)

Even Skyrim wasn't that great compared to its predecessors, the storylines all culminated to the point where you were the dragonborn, master wizard, super thief and ultimate warrior. The quests where pretty dull for the most part and a lot of the unique world building of TES had been replaced with generic RPG themes.

I mean sure dumb down the character/points systems so the game is more appealable to the masses but the quality of Bethesda's games have been taking a nosedive for awhile.

The last game I bought from them was fallout 4 and it was a massive letdown. I never bothered with a second playthrough because I couldn't stomach all the fetch/bad quality quests.

After watching the shitshow of fallout 76 and starfield I know I made the right choice to never buy anything from this money grubbing shitty company again.

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