just a random question but it won't be like this for unidentified items right? like you won't show the change in weight, damage etc if the item is unidentified right?
Pixel Dungeon
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If the item is unidentified then it'll always show stats as if it going from +0 to +1, and will let you know that.
ah, that sounds great, cool qol changes you are bringing then, looking forward to them :)
...weight?
Strength required. Probably trying to use a shorter description to make the UI look consistent
Yep, exactly that.
Nice, but the back button still spends the scroll, right? That's how it works right now as well unless something changed recently, you use your scroll or it goes poof.
Then again I am wondering why there needs to be a back button (or as of now, cancel button) if you are just being asked if you are sure, since you are going to lose the scroll anyway. Like, in what situation would that be something one would want to do?
The cancel button does not spend the scroll in this case, as the game isn't revealing any info the player shouldn't be able to know beforehand. Cancel will kick you back to selecting an item, which will only force-use the scroll if it wasn't already IDed.
This looks sooo nice! Definitely a feature I didn't know I needed :D
Ooh this looks great! Small request though, can the "upgrade" and "back" buttons be swapped? In most other UIs (both in the game and elsewhere) the confirm/primary function is on the right, with the cancel option on the left. Either way, this seems like a great QoL change!
That actually varies by device. Shattered usually puts confirm on the left (or above) and cancel on the right.
:O
Definitely a big help for newer players
Will we able to see how much power it gives to enchantments and glyphs when upgraded?
I decided against showing enchant and glyph stats atm as they're already less specifically described by the game, and I don't think that info is as critical to player decision-making as seeing direct stat scaling is.