A great game I haven't seen mentioned yet is The Talos Principle (1) that also has a really good native port using Croteams Serious Engine.
Linux Gaming
Gaming on the GNU/Linux operating system.
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Thanks for the feedback!
There are so many comments that I get rate limited. This will take a while, so I can read and answer every comment that I got.
Too many requests, try again later.
I will also add other games that I've played and absolutely loved them on Linux
Linux Native games that I've played
Everything that is good about 90s FPS crammed into one free download.
Since no one mentioned XCOM 2 I'll pick that. For some reason it only lets me play it with War of the Chosen expansion, though, and it's very difficult. But I have fun getting my squad wiped because I'm masochist like that.
I never knew factorio has a Linux version. I hear the factory calling me again. You might not see me for a few days.
What will happen when Factorio 2.0 with the new expansion comes out. :)
Factorio is so amazing on linux. Like the devas actually care about Linux. They care so much that went on to shit on Gnome for no client side decorations. Absolute legends. Wish more studios wer like them.
You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. https://factorio.com/blog/post/fff-408
And yeah, exactly. Their game seems like their life mission, and I don't blame them. The game is spectacular.
In fact Linux is the superior version of Factorio, since you get to have asynchronous saves that don't pause the game
It's Linux superpower that some implementation from / to the OS aren't pain in the ass.
Windows people don't get async saves? Wtf. Where are the Spyware benifits?
One of the reasons why the native Linux version is better than Proton.
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform's features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> "The rest" -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
factorio, i have played well over 100 hours in the last three weeks.
help
I have 118.7 hours in the last three years, haha. I'm aiming for 100% achievements with Vanilla gameplay. Then some mods. Then maybe Factorio 2.0.
I found around 150 hours in I was suddenly able to break free from the curse. Don't install mods.