The thing I don't get about this is that is says on the steam page for Helldivers 2 that it requires a PSN account. Did it not say that before they made that announcement? Or did people see that they weren't enforcing it, buy the game, and now complain that they're starting to enforce it?
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It was changed. It had a EULA, but that didn't include the requirement for a PSN account
I remember vividly that it did say a PSN account was required on the store page when I bought it a month or so ago. It was a pretty obvious yellow box
if they want to make great games, maybe they shouldn't do business with sony
To be fair they did make a great game, and the current drama has little to do with the actual game.
I am not defending them, I understand why people are cheesed off, I just don't think it affects how good or bad a game is.
It doesn't matter if you made the best game ever if people aren't able to play it.
I totally agree. I feel bad for those who aren't and I think it's wrong.
I'm not denying they made good game, their choice of publishing it with sony is what is soiling it.
As someone else in another thread pointed out, the helldivers IP is owned by sony. They may have no choice.
I get ya. It sounded like you were saying they were unable to make great games because of the partnership.
I agree that the current situation is shit and I feel bad for those who can't play it anymore.
I wonder if the game would even exist without the partnership.
An honest reaction... From a ceo? That's the first time I've ever seen that. I figured those people were clones and programmed to say the same thing as every other ceo.
All it takes to be a CEO is to be the person in charge of running a company. There are a lot of companies that are a lot of different sizes doing a lot of different things. If you start your own company you're the CEO, but you're also the head of sales and the person who makes coffee runs.
The stereotypical CEO (who makes boilerplate, sanitized public statements) is stereotypical in the first place because they run big companies, reporters care what they have to say. If you read the news you hear their words a lot.
Smaller firms, self started firms, and a lot of the more unique operations that would have CEOs that go against the stereotype don't make the news often, so the stereotype stays intact.
What game is this about?
Helldivers 2, and the recently announced requirement starting at the end of the month to have a PSN account for a game many people bought a month or so ago on Steam.
Haha. Regain trust. You lost people gaming because of that PSN account linkage. Those people are not playing anymore. How will a continued great game experience regain their trust?
I guess acknowledging the problem is the first step.
If this is about the new PSN requirements, I don't even think Arrowhead should take the blame. That was obviously something that came down from the publisher.
Arrowhead, as the developers and artists who worked to create the game, deserve little to none of the blame. Arrowhead, as the business entity who voluntarily entered into an agreement with Sony to have this requirement in their game in the first place, definitely deserves the blame. Whatever project lead thought this was an acceptable concession to make in order to secure funding from Sony was definitely not on the same page as the rest of the team who actually made the game.
Seeing a lot of parallels to the Cyberpunk 2077 launch; beautiful game created by a passionate team who loved their craft, massively damaged by short-sighted, greedy decisions by studio execs.
They may not be to blame, but they are responsible.
For instance if they knew this was coming down the pipeline as a requirement, this should have been in place on day one.
I believe Sony owns the Helldivers IP, so they may not have had much choice in the matter.
They might not be the at fault party, the guilty party but they are the responsible party. It's their game, their interface with people, their reputation.
This might be true but this one title's success will have a bigger impact on the developer's (≈100 staff) future prospects than Sony (≈113k staff).
Sony could simply ignore the issue and they wouldn't be losing any sleep.
On the other hand this game is the only title the studio has released since Helldivers in 2015, they have the most incentive to protect the reputation of the new title, the IP, and the studio.
I think they knew they would get backlash and factored that in.
He didn’t say anything like “I hear your concerns and we will look into them”
That’s because there’s nothing he can do - this was Sony’s decision as the publisher and the developers can’t do squat about it unfortunately
I've heard that their community manager was caught shitting on people who were upset about the announcement. That kinda suggests that it wasn't a publisher decision, or at the very least, that their community manager(s) are handled by Sony. It's possible they may be trying to court Sony into buying the company, or that Sony gave them an offer they couldn't refuse.
As far as the decision behind the policy goes, the game’s community manager said on the game’s official Discord server that it was a Sony decision, not Arrowhead
https://insider-gaming.com/helldivers-2-ceo-apologizes-for-psn-account-requirement/
That kinda suggests that it wasn’t a publisher decision, or at the very least, that their community manager(s) are handled by Sony.
Eh, could likely be that the CM is tired of the bullshit. Everyone has a breaking point and a thousand frothing fans is gonna bother anyone.
This is definitely the work of Sony, not the developer. There is no motivation for the developer to require PSN signups for the game and all the motivation in the world for Sony. In addition, anything dealing with how the game is distributed is solely within the purview of the publisher- the developer almost never has any say in what happens in that case.