this post was submitted on 26 Jan 2024
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Games

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We all know what a geogame is. You got Pokémon GO and Pokémon GO's edgy older brother (Ingress). And to be honest, most of them kinda suck. Sure, it's all the hype when it comes out, but then it just dies. And the main problem is that devs treat geogames as "Open World RPG + gimmick". Sure, Niantic does experiment with factions in their geogames, but what's the point if there's no real-world connection between faction members and factions just boil down to what your favorite color is? And yet Niantic has the audacity to call them teams? Most of your "teammates" live on other parts of the world and you'll never meet any of them! Pokémon go is trying to be both a singleplayer and a multiplayer game at the same time and it's sucking at that. But why are gamedevs limiting themselves of the potential of a geogame? The geogame should not be a gimmick that's added onto the idea, the geogame should be the idea. Geogames have so much potential! Start by actually achieving connections within factions by rotating the faction-player array 90°. Rather than having a few factions with a crapton of unrelated players in each faction, have a crapton of factions with a few close-knit players in each!

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[–] [email protected] 0 points 9 months ago (1 children)

We could have had real Pokémon Go, where you get your starter, go out into the world and battle, train and capture Pokémon and battling trainers in real life, but instead we got a glorified flicking simulator that just wants to take your money.

[–] [email protected] 0 points 9 months ago
[–] [email protected] 0 points 9 months ago (1 children)

So you want a geogame with clans/guilds? Isn't that what people already do in practice?

[–] [email protected] 0 points 9 months ago (1 children)

Well, these pseudo-guilds do not affect gameplay in any way, i. e. they're not rly that significant

[–] [email protected] 0 points 9 months ago

That is, if they exist