unrelated, but my dad's iphone SE (1st gen) used to almost burn the house to the ground when playing hill climb racing.
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Have you tried ~~our Lord and Saviour~~ Minetest?
It can be a bit rough around the edges, and I can't compare it to Minecraft, but my mid-range phone runs it at a stable 60 FPS without breaking a sweat.
If you install the "MineClone2" game from within Minetest, the gameplay is quite similar to Minecraft, too.
I did, a few years ago. But I only play MC Java on PC anyways, I just like to boot up bedrock on my phone a few times a year 'cause I'm bored.
It can't connect to real servers and load Java mods, can it?
As the other guy said, it's not Minecraft, and not trying to be compatible with it, so no. There's some hacky scripts for converting Minecraft maps and texture packs, but that's about it.
Minetest does have a surprisingly active modding scene of its own, so if you're open for a different experience, I do think it deserves a look. And logging onto a Minetest server is a great way to discover lots of mods, as the client will automatically download and apply the mods from the server.
It's not Minecraft, so no. But I do wonder if it would be possible to make them cross-compatible somehow?
Nah, definitely not the Java mods. Because Mojang never introduced a modding API, the Java mods just directly fuck around in the Java code of Minecraft itself. And that requires the Java code of Minecraft itself to be there and running.
It's more viable with Bedrock edition mods, I assume, but of course, that's much less useful...
Java Minecraft*
I feel like Java edition would run better on mobile with sodium installed
Pojavlauncher is a thing, though it seems to be intended for use with older, pre-sodium MC versions
The game is horribly optimized to be honest. I remember playing the old Pocket Edition on Galaxy S3
Well it takes my Xbox one (vanilla) like 10 mins to load, so…
Has the game changed at all between then and now?
Just wondering if new stuff has been added that takes more resources.
Every edition that isn't the Java edition has been merged into one edition that cross-plays with every other edition. Pocket Edition is the same edition as every console port as well as the Windows 10 native version.
Omg dude my pretty small (limited) alpha world had the BEST sphinx ever! (On Galaxy Note3)
It just has an absolute ton of calculations to perform on hardware that is not made for it.
Minecraft is despite that a horribly unoptimized game that could run fine on A LOT more hardware but has given up on even trying to do so.
There's so so many things they could easily do especially with how big of a game it is, but they just do not.
I'd say it's the fact that modders are able to fix the game that proves a point, but I'd rather say it's the fact that modders fix the game SO SIGNIFICANTLY that proves a point. The fact that essentially all aspects of minecraft can be rewritten for efficiency just goes to show that Microsoft needs to divert focus for a bit.
If a tiny team of people making a mod can do so much good then Microsoft is just being insanely stupid.
Microsoft isn't being stupid, given that they barely have to put effort into the game and billions will buy and play it.
Microsoft is stupid to me in the same sense the way the US handles capitalism is. They could've stopped updating at 1.8 and people would still be playing it as much.
Yeah, but it'd become a niche instead of the game that every kid plays. And, of course, updating lets them sell more stuff on their marketplace.
Is bedrock even minecraft anymore? It seems a lot more like an EA remake.
I'm pretty sure they've gone as far as giving Minecraft explicit lore, kind of defeating the whole point.
Most of Bedrock is really locked down depending on what platform you use, on mobile custom modding becomes harder and harder. It's really only the store that's really viable to use.
Minecraft is deceptively hard on cpu and gpus for what the game appears to be. It looks simple, but that simplicity comes at the cost of very high computational loads due to how dynamic and interactive everything is. They add in new features pretty frequently for a game I bought 12 years ago. Those features aren't free and they stress the system even more. Be happy it is playable at all on a phone - it's nice that they added in tuning parameters to let your phone be capable of playing it instead of saying you need the newest RTX4090 just to get 30fps
Everything in Minecraft can be optimized significantly, even with all the extra states they have added to all the blocks and the rest to the point where it should run SIGNIFICANTLY better. There's not even LOD.
Then why did it run just fine on 10 year old phones? Its not like they added any groundbreaking new stuff.
It ran while simulating a distance of one chunk at a time. Computers could simulate much more because the game was written to let software define just how far from the user to render. Phones rendered hardly anything which let them at least play the game.
My S4 did comfortable 8 chunks rendering with the redstone mod.
I’m not sure how this was handled on different platforms, but a recent update actually doubled the size of worlds by making them way deeper. It doesn’t seem like they did squat to optimize it in the process, playing split screen with the kiddo on ps4 gets pretty laggy. They made cave generation way more complex too, so maybe that taxes it more when entering a new area but I cant really tell
Ah good point with the deeper maps. I didn't think of that.
Lack of care mostly, especially on the Java edition it has gone downhill in performance rapidly ever since Microsoft has owned the place.
I love how they make Bedrock edition for "performance" and then completely mess up on doing anything with it.